using Content.Server.GameObjects.EntitySystems; using Content.Shared.Maps; using Robust.Server.GameObjects.EntitySystems; using Robust.Shared.GameObjects; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.Map; using Robust.Shared.IoC; using Robust.Shared.Map; namespace Content.Server.GameObjects.Components.Interactable.Tools { [RegisterComponent] public class CrowbarComponent : ToolComponent, IAfterAttack { #pragma warning disable 649 #pragma warning restore 649 /// /// Tool that can be used to crowbar things apart, such as deconstructing /// public override string Name => "Crowbar"; public void AfterAttack(AfterAttackEventArgs eventArgs) { } } }