using Content.Server.AI.Utility.Actions; using Content.Server.AI.Utility.ExpandableActions.Nutrition; using Robust.Shared.GameObjects; namespace Content.Server.AI.Utility.BehaviorSets { public sealed class HungerBehaviorSet : BehaviorSet { public HungerBehaviorSet(IEntity owner) : base(owner) { Actions = new IAiUtility[] { new PickUpNearbyFoodExp(), new UseFoodInInventoryExp(), }; } } }