using Robust.Client.Graphics; using Robust.Client.Player; using Robust.Shared.IoC; using Robust.Shared.Maths; using Robust.Shared.Prototypes; namespace Content.Client.Graphics.Overlays { public class CircleMaskOverlay : Overlay { [Dependency] private readonly IPrototypeManager _prototypeManager = default!; [Dependency] private readonly IEyeManager _eyeManager = default!; [Dependency] private readonly IPlayerManager _playerManager = default!; public override OverlaySpace Space => OverlaySpace.WorldSpace; private readonly ShaderInstance _shader; public CircleMaskOverlay() : base(nameof(CircleMaskOverlay)) { IoCManager.InjectDependencies(this); _shader = _prototypeManager.Index("CircleMask").Instance(); } protected override void Draw(DrawingHandleBase handle, OverlaySpace currentSpace) { if (!GradientCircleMaskOverlay.LocalPlayerHasState(_playerManager, false, true)) return; handle.UseShader(_shader); var worldHandle = (DrawingHandleWorld)handle; var viewport = _eyeManager.GetWorldViewport(); worldHandle.DrawRect(viewport, Color.White); } } }