using System; using Content.Shared.GameObjects.Components.Buckle; using Content.Shared.GameObjects.Components.Strap; using JetBrains.Annotations; using Robust.Client.Animations; using Robust.Client.GameObjects; using Robust.Shared.Animations; using Robust.Shared.Maths; namespace Content.Client.GameObjects.Components.Buckle { [UsedImplicitly] public class BuckleVisualizer : AppearanceVisualizer { public override void OnChangeData(AppearanceComponent component) { if (!component.TryGetData(BuckleVisuals.Buckled, out var buckled) || !buckled) { return; } if (!component.TryGetData(StrapVisuals.RotationAngle, out var angle)) { return; } SetRotation(component, Angle.FromDegrees(angle)); } private void SetRotation(AppearanceComponent component, Angle rotation) { var sprite = component.Owner.GetComponent(); if (!sprite.Owner.TryGetComponent(out AnimationPlayerComponent animation)) { sprite.Rotation = rotation; return; } if (animation.HasRunningAnimation("rotate")) { animation.Stop("rotate"); } animation.Play(new Animation { Length = TimeSpan.FromSeconds(0.125), AnimationTracks = { new AnimationTrackComponentProperty { ComponentType = typeof(ISpriteComponent), Property = nameof(ISpriteComponent.Rotation), InterpolationMode = AnimationInterpolationMode.Linear, KeyFrames = { new AnimationTrackProperty.KeyFrame(sprite.Rotation, 0), new AnimationTrackProperty.KeyFrame(rotation, 0.125f) } } } }, "rotate"); } } }