using JetBrains.Annotations; using Robust.Client.GameObjects; using Content.Shared.GameObjects.Components.Atmos; using Robust.Shared.GameObjects; using YamlDotNet.RepresentationModel; using Robust.Shared.Serialization; namespace Content.Client.GameObjects.Components.Atmos { [UsedImplicitly] public class VentVisualizer : AppearanceVisualizer { private string _ventOnstate; public override void LoadData(YamlMappingNode node) { base.LoadData(node); var serializer = YamlObjectSerializer.NewReader(node); serializer.DataField(ref _ventOnstate, "ventOnState", "ventOn"); } public override void InitializeEntity(IEntity entity) { base.InitializeEntity(entity); if (!entity.TryGetComponent(out ISpriteComponent sprite)) return; sprite.LayerMapReserveBlank(Layer.VentEnabled); var layer = sprite.LayerMapGet(Layer.VentEnabled); sprite.LayerSetState(layer, _ventOnstate); } public override void OnChangeData(AppearanceComponent component) { base.OnChangeData(component); if (!component.Owner.TryGetComponent(out ISpriteComponent sprite)) return; if (!component.TryGetData(VentVisuals.VisualState, out VentVisualState ventVisualState)) return; var layer = sprite.LayerMapGet(Layer.VentEnabled); sprite.LayerSetVisible(layer, ventVisualState.VentEnabled); } private enum Layer : byte { VentEnabled, } } }