using Robust.Shared.GameObjects; using Robust.Shared.Serialization; using System; namespace Content.Shared.Traitor.Uplink { [Serializable, NetSerializable] public sealed class UplinkBuyListingMessage : BoundUserInterfaceMessage { public string ItemId; public UplinkBuyListingMessage(string itemId) { ItemId = itemId; } } [Serializable, NetSerializable] public sealed class UplinkRequestUpdateInterfaceMessage : BoundUserInterfaceMessage { public UplinkRequestUpdateInterfaceMessage() { } } }