using System.Threading.Tasks; using Content.Server.Toilet; using Content.Shared.Construction; using Content.Shared.Examine; using JetBrains.Annotations; using Robust.Shared.GameObjects; using Robust.Shared.Localization; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.Utility; namespace Content.Server.Construction.Conditions { [UsedImplicitly] [DataDefinition] public class ToiletLidClosed : IGraphCondition { public async Task Condition(IEntity entity) { if (!entity.TryGetComponent(out ToiletComponent? toilet)) return false; return !toilet.LidOpen; } public bool DoExamine(ExaminedEvent args) { var entity = args.Examined; if (!entity.TryGetComponent(out ToiletComponent? toilet)) return false; if (!toilet.LidOpen) return false; args.PushMarkup(Loc.GetString("construction-condition-toilet-lid-closed") + "\n"); return true; } } }