using System.Threading.Tasks; using Content.Server.Doors.Components; using Content.Shared.Construction; using Content.Shared.Examine; using JetBrains.Annotations; using Robust.Shared.GameObjects; using Robust.Shared.Localization; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.Utility; using static Content.Shared.Doors.SharedDoorComponent; namespace Content.Server.Construction.Conditions { [UsedImplicitly] [DataDefinition] public class DoorWelded : IGraphCondition { [DataField("welded")] public bool Welded { get; private set; } = true; public async Task Condition(IEntity entity) { if (!entity.TryGetComponent(out ServerDoorComponent? doorComponent)) return false; return doorComponent.IsWeldedShut == Welded; } public bool DoExamine(ExaminedEvent args) { var entity = args.Examined; if (!entity.TryGetComponent(out ServerDoorComponent? door)) return false; if (door.IsWeldedShut != Welded) { if (Welded == true) args.PushMarkup(Loc.GetString("construction-condition-door-weld", ("entityName", entity.Name)) + "\n"); else args.PushMarkup(Loc.GetString("construction-condition-door-unweld", ("entityName", entity.Name)) + "\n"); return true; } return false; } } }