using Content.Shared.Construction; using JetBrains.Annotations; using Robust.Shared.GameObjects; using Robust.Shared.Localization; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.Utility; using System.Threading.Tasks; using Content.Server.Doors.Components; using Content.Shared.Examine; namespace Content.Server.Construction.Conditions { [UsedImplicitly] [DataDefinition] public class AirlockBolted : IGraphCondition { [DataField("value")] public bool Value { get; private set; } = true; public async Task Condition(IEntity entity) { if (!entity.TryGetComponent(out AirlockComponent? airlock)) return true; return airlock.BoltsDown == Value; } public bool DoExamine(ExaminedEvent args) { var entity = args.Examined; if (!entity.TryGetComponent(out AirlockComponent? airlock)) return false; if (airlock.BoltsDown != Value) { if (Value == true) args.PushMarkup(Loc.GetString("construction-condition-airlock-bolt", ("entityName", entity.Name)) + "\n"); else args.PushMarkup(Loc.GetString("construction-condition-airlock-unbolt", ("entityName", entity.Name)) + "\n"); return true; } return false; } } }