using Robust.Shared.Configuration; namespace Content.Shared.CCVar; public sealed partial class CCVars { /// /// Time that players have to wait before rules can be accepted. /// public static readonly CVarDef RulesWaitTime = CVarDef.Create("rules.time", 45f, CVar.SERVER | CVar.REPLICATED); /// /// Don't show rules to localhost/loopback interface. /// public static readonly CVarDef RulesExemptLocal = CVarDef.Create("rules.exempt_local", true, CVar.SERVERONLY); }