using System; namespace Content.Server.GameObjects.Components.NodeContainer.Nodes { /// /// Associates a implementation with a string. This is used /// to specify an 's strategy in yaml. Used by . /// [AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = false)] public class NodeAttribute : Attribute { public string Name { get; } public NodeAttribute(string name) { Name = name; } } }