using System;
using System.Threading.Tasks;
using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.MachineLinking;
using Content.Server.GameObjects.Components.MachineLinking.Signals;
using Content.Server.GameObjects.Components.Mobs;
using Content.Shared.Damage;
using Content.Shared.GameObjects.Components.Damage;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerReceiverUsers
{
///
/// Component that represents a wall light. It has a light bulb that can be replaced when broken.
///
[RegisterComponent]
public class PoweredLightComponent : Component, IInteractHand, IInteractUsing, IMapInit, ISignalReceiver, ISignalReceiver
{
[Dependency] private IGameTiming _gameTiming = default!;
public override string Name => "PoweredLight";
private static readonly TimeSpan _thunkDelay = TimeSpan.FromSeconds(2);
private TimeSpan _lastThunk;
[ViewVariables] private bool _on;
private LightBulbType BulbType = LightBulbType.Tube;
[ViewVariables] private ContainerSlot _lightBulbContainer;
[ViewVariables]
private LightBulbComponent LightBulb
{
get
{
if (_lightBulbContainer.ContainedEntity == null) return null;
_lightBulbContainer.ContainedEntity.TryGetComponent(out LightBulbComponent bulb);
return bulb;
}
}
// TODO CONSTRUCTION make this use a construction graph
public async Task InteractUsing(InteractUsingEventArgs eventArgs)
{
return InsertBulb(eventArgs.Using);
}
public bool InteractHand(InteractHandEventArgs eventArgs)
{
if (!eventArgs.User.TryGetComponent(out IDamageableComponent damageableComponent))
{
Eject();
return false;
}
if(eventArgs.User.TryGetComponent(out HeatResistanceComponent heatResistanceComponent))
{
if(CanBurn(heatResistanceComponent.GetHeatResistance()))
{
Burn();
return true;
}
}
Eject();
return true;
bool CanBurn(int heatResistance)
{
return _lightState && heatResistance < LightBulb.BurningTemperature;
}
void Burn()
{
Owner.PopupMessage(eventArgs.User, Loc.GetString("You burn your hand!"));
damageableComponent.ChangeDamage(DamageType.Heat, 20, false, Owner);
var audioSystem = EntitySystem.Get();
audioSystem.PlayFromEntity("/Audio/Effects/lightburn.ogg", Owner);
}
void Eject()
{
EjectBulb(eventArgs.User);
UpdateLight();
}
}
///
/// Inserts the bulb if possible.
///
/// True if it could insert it, false if it couldn't.
private bool InsertBulb(IEntity bulb)
{
if (LightBulb != null) return false;
if (!bulb.TryGetComponent(out LightBulbComponent lightBulb)) return false;
if (lightBulb.Type != BulbType) return false;
var inserted = _lightBulbContainer.Insert(bulb);
lightBulb.OnLightBulbStateChange += UpdateLight;
lightBulb.OnLightColorChange += UpdateLight;
UpdateLight();
return inserted;
}
///
/// Ejects the bulb to a mob's hand if possible.
///
private void EjectBulb(IEntity user)
{
if (LightBulb == null) return;
var bulb = LightBulb;
bulb.OnLightBulbStateChange -= UpdateLight;
bulb.OnLightColorChange -= UpdateLight;
if (!_lightBulbContainer.Remove(bulb.Owner)) return;
if (!user.TryGetComponent(out HandsComponent hands)
|| !hands.PutInHand(bulb.Owner.GetComponent()))
bulb.Owner.Transform.Coordinates = user.Transform.Coordinates;
}
public override void ExposeData(ObjectSerializer serializer)
{
serializer.DataField(ref BulbType, "bulb", LightBulbType.Tube);
serializer.DataField(ref _on, "on", true);
}
///
/// For attaching UpdateLight() to events.
///
public void UpdateLight(object sender, EventArgs e)
{
UpdateLight();
}
private bool _lightState => Owner.GetComponent().Enabled;
///
/// Updates the light's power drain, sprite and actual light state.
///
public void UpdateLight()
{
var powerReceiver = Owner.GetComponent();
var sprite = Owner.GetComponent();
var light = Owner.GetComponent();
if (LightBulb == null) // No light bulb.
{
powerReceiver.Load = 0;
sprite.LayerSetState(0, "empty");
light.Enabled = false;
return;
}
switch (LightBulb.State)
{
case LightBulbState.Normal:
if (powerReceiver.Powered && _on)
{
powerReceiver.Load = LightBulb.PowerUse;
sprite.LayerSetState(0, "on");
light.Enabled = true;
light.Color = LightBulb.Color;
var time = _gameTiming.CurTime;
if (time > _lastThunk + _thunkDelay)
{
_lastThunk = time;
EntitySystem.Get().PlayFromEntity("/Audio/Machines/light_tube_on.ogg", Owner, AudioParams.Default.WithVolume(-10f));
}
}
else
{
sprite.LayerSetState(0, "off");
light.Enabled = false;
}
break;
case LightBulbState.Broken:
sprite.LayerSetState(0, "broken");
light.Enabled = false;
break;
case LightBulbState.Burned:
sprite.LayerSetState(0, "burned");
light.Enabled = false;
break;
}
}
public override void Initialize()
{
base.Initialize();
Owner.EnsureComponent().OnPowerStateChanged += UpdateLight;
_lightBulbContainer = ContainerManagerComponent.Ensure("light_bulb", Owner);
}
public override void OnRemove()
{
if (Owner.TryGetComponent(out PowerReceiverComponent receiver))
{
receiver.OnPowerStateChanged -= UpdateLight;
}
base.OnRemove();
}
void IMapInit.MapInit()
{
var prototype = BulbType switch
{
LightBulbType.Bulb => "LightBulb",
LightBulbType.Tube => "LightTube",
_ => throw new ArgumentOutOfRangeException()
};
var entity = Owner.EntityManager.SpawnEntity(prototype, Owner.Transform.Coordinates);
_lightBulbContainer.Insert(entity);
}
public void TriggerSignal(bool signal)
{
_on = signal;
UpdateLight();
}
public void TriggerSignal(ToggleSignal signal)
{
_on = !_on;
UpdateLight();
}
}
}