using Content.Shared.GameObjects.Components.Movement; using JetBrains.Annotations; using Robust.Client.GameObjects; using Robust.Client.Interfaces.GameObjects.Components; using Robust.Shared.Interfaces.GameObjects; namespace Content.Client.GameObjects.Components.Movement { [UsedImplicitly] public class PortalVisualizer : AppearanceVisualizer { public override void InitializeEntity(IEntity entity) { base.InitializeEntity(entity); var sprite = entity.GetComponent(); sprite.LayerMapSet(Layers.Portal, sprite.AddLayerState("portal-pending")); sprite.LayerSetShader(Layers.Portal, "unshaded"); } public override void OnChangeData(AppearanceComponent component) { base.OnChangeData(component); var sprite = component.Owner.GetComponent(); if (component.TryGetData(PortalVisuals.State, out var state)) { switch (state) { case PortalState.Pending: sprite.LayerSetState(Layers.Portal, "portal-pending"); break; // TODO: Spritework here? case PortalState.UnableToTeleport: sprite.LayerSetState(Layers.Portal, "portal-unconnected"); break; case PortalState.RecentlyTeleported: sprite.LayerSetState(Layers.Portal, "portal-unconnected"); break; } } else { sprite.LayerSetState(Layers.Portal, "portal-pending"); } } enum Layers { Portal } } }