using Content.Shared.Hands.Components; using Content.Shared.Interaction; using Robust.Shared.GameObjects; using Robust.Shared.GameStates; using Robust.Shared.IoC; using Robust.Shared.Maths; namespace Content.Shared.Placeable { public class PlaceableSurfaceSystem : EntitySystem { public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnInteractUsing); SubscribeLocalEvent(OnHandleState); } public void SetPlaceable(EntityUid uid, bool isPlaceable, PlaceableSurfaceComponent? surface = null) { if (!Resolve(uid, ref surface)) return; surface.IsPlaceable = isPlaceable; surface.Dirty(); } public void SetPlaceCentered(EntityUid uid, bool placeCentered, PlaceableSurfaceComponent? surface = null) { if (!Resolve(uid, ref surface)) return; surface.PlaceCentered = placeCentered; surface.Dirty(); } public void SetPositionOffset(EntityUid uid, Vector2 offset, PlaceableSurfaceComponent? surface = null) { if (!Resolve(uid, ref surface)) return; surface.PositionOffset = offset; surface.Dirty(); } private void OnInteractUsing(EntityUid uid, PlaceableSurfaceComponent surface, InteractUsingEvent args) { if (args.Handled) return; if (!surface.IsPlaceable) return; if(!EntityManager.TryGetComponent(args.User, out var handComponent)) return; if (!args.ClickLocation.IsValid(EntityManager)) return; if(!handComponent.TryDropEntity(args.Used, EntityManager.GetComponent(surface.Owner).Coordinates)) return; if (surface.PlaceCentered) EntityManager.GetComponent(args.Used).LocalPosition = EntityManager.GetComponent(args.Target).LocalPosition + surface.PositionOffset; else EntityManager.GetComponent(args.Used).Coordinates = args.ClickLocation; args.Handled = true; } private void OnHandleState(EntityUid uid, PlaceableSurfaceComponent component, ref ComponentHandleState args) { if (args.Current is not PlaceableSurfaceComponentState state) return; component.IsPlaceable = state.IsPlaceable; component.PlaceCentered = state.PlaceCentered; component.PositionOffset = state.PositionOffset; } } }