using Content.Server.Administration.Logs;
using Content.Server.Atmos.Components;
using Content.Server.NodeContainer.EntitySystems;
using Content.Server.Temperature.Components;
using Content.Server.Temperature.Systems;
using Content.Shared.Atmos.EntitySystems;
using Content.Shared.Maps;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
namespace Content.Server.Atmos.EntitySystems
{
///
/// This is our SSAir equivalent, if you need to interact with or query atmos in any way, go through this.
///
[UsedImplicitly]
public partial class AtmosphereSystem : SharedAtmosphereSystem
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly AdminLogSystem _adminLog = default!;
private const float ExposedUpdateDelay = 1f;
private float _exposedTimer = 0f;
public override void Initialize()
{
base.Initialize();
UpdatesAfter.Add(typeof(NodeGroupSystem));
InitializeGases();
InitializeCVars();
InitializeGrid();
#region Events
// Map events.
_mapManager.TileChanged += OnTileChanged;
#endregion
}
public override void Shutdown()
{
base.Shutdown();
_mapManager.TileChanged -= OnTileChanged;
}
private void OnTileChanged(object? sender, TileChangedEventArgs eventArgs)
{
// When a tile changes, we want to update it only if it's gone from
// space -> not space or vice versa. So if the old tile is the
// same as the new tile in terms of space-ness, ignore the change
if (eventArgs.NewTile.IsSpace() == eventArgs.OldTile.IsSpace())
{
return;
}
InvalidateTile(eventArgs.NewTile.GridIndex, eventArgs.NewTile.GridIndices);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
UpdateProcessing(frameTime);
_exposedTimer += frameTime;
if (_exposedTimer >= ExposedUpdateDelay)
{
foreach (var exposed in EntityManager.EntityQuery())
{
var tile = GetTileMixture(EntityManager.GetComponent(exposed.Owner).Coordinates);
if (tile == null) continue;
var updateEvent = new AtmosExposedUpdateEvent(EntityManager.GetComponent(exposed.Owner).Coordinates, tile);
RaiseLocalEvent(exposed.Owner, ref updateEvent);
}
_exposedTimer -= ExposedUpdateDelay;
}
}
}
}