using Content.Shared.Database;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityEffects.Effects.Atmos;
///
/// See serverside system
///
///
public sealed partial class Ignite : EntityEffectBase
{
public override string EntityEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys) =>
Loc.GetString("entity-effect-guidebook-ignite", ("chance", Probability));
public override LogImpact? Impact => LogImpact.Medium;
}