using Content.Shared.Database; using Robust.Shared.Prototypes; namespace Content.Shared.EntityEffects.Effects.Atmos; /// /// See serverside system /// /// public sealed partial class Ignite : EntityEffectBase { public override string EntityEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys) => Loc.GetString("entity-effect-guidebook-ignite", ("chance", Probability)); public override LogImpact? Impact => LogImpact.Medium; }