using Content.Shared.Database;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityEffects.Effects.Atmos;
///
/// See serverside system.
///
///
public sealed partial class Flammable : EntityEffectBase
{
///
/// Fire stack multiplier applied on an entity,
/// unless that entity is already on fire and is not null.
///
[DataField]
public float Multiplier = 0.05f;
///
/// Fire stack multiplier applied if the entity is already on fire. Defaults to if null.
///
[DataField]
public float? MultiplierOnExisting;
public override string EntityEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("entity-effect-guidebook-flammable-reaction", ("chance", Probability));
public override LogImpact? Impact => LogImpact.Low;
}