using System; using Content.Server.Popups; using Content.Shared.Interaction; using Content.Shared.Stacks; using JetBrains.Annotations; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Localization; using Robust.Shared.Map; using Robust.Shared.Maths; using Robust.Shared.Player; using Robust.Shared.Prototypes; namespace Content.Server.Stack { /// /// Entity system that handles everything relating to stacks. /// This is a good example for learning how to code in an ECS manner. /// [UsedImplicitly] public class StackSystem : SharedStackSystem { [Dependency] private readonly IPrototypeManager _prototypeManager = default!; [Dependency] private readonly PopupSystem _popupSystem = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnStackInteractUsing); } /// /// Try to split this stack into two. Returns a non-null if successful. /// public IEntity? Split(EntityUid uid, int amount, EntityCoordinates spawnPosition, SharedStackComponent? stack = null) { if (!Resolve(uid, ref stack)) return null; // Get a prototype ID to spawn the new entity. Null is also valid, although it should rarely be picked... var prototype = _prototypeManager.TryIndex(stack.StackTypeId, out var stackType) ? stackType.Spawn : stack.Owner.Prototype?.ID ?? null; // Try to remove the amount of things we want to split from the original stack... if (!Use(uid, amount, stack)) return null; // Set the output parameter in the event instance to the newly split stack. var entity = EntityManager.SpawnEntity(prototype, spawnPosition); if (EntityManager.TryGetComponent(entity.Uid, out SharedStackComponent? stackComp)) { // Set the split stack's count. SetCount(entity.Uid, amount, stackComp); } return entity; } /// /// Spawns a stack of a certain stack type. See . /// public IEntity Spawn(int amount, StackPrototype prototype, EntityCoordinates spawnPosition) { // Set the output result parameter to the new stack entity... var entity = EntityManager.SpawnEntity(prototype.Spawn, spawnPosition); var stack = EntityManager.GetComponent(entity.Uid); // And finally, set the correct amount! SetCount(entity.Uid, amount, stack); return entity; } private void OnStackInteractUsing(EntityUid uid, StackComponent stack, InteractUsingEvent args) { if (args.Handled) return; if (!args.Used.TryGetComponent(out var otherStack)) return; if (!otherStack.StackTypeId.Equals(stack.StackTypeId)) return; var toTransfer = Math.Min(stack.Count, otherStack.AvailableSpace); SetCount(uid, stack.Count - toTransfer, stack); SetCount(args.Used.Uid, otherStack.Count + toTransfer, otherStack); var popupPos = args.ClickLocation; if (!popupPos.IsValid(EntityManager)) { popupPos = args.User.Transform.Coordinates; } var filter = Filter.Entities(args.User.Uid); switch (toTransfer) { case > 0: _popupSystem.PopupCoordinates($"+{toTransfer}", popupPos, filter); if (otherStack.AvailableSpace == 0) { _popupSystem.PopupCoordinates(Loc.GetString("comp-stack-becomes-full"), popupPos.Offset(new Vector2(0, -0.5f)) , filter); } break; case 0 when otherStack.AvailableSpace == 0: _popupSystem.PopupCoordinates(Loc.GetString("comp-stack-already-full"), popupPos, filter); break; } args.Handled = true; } } }