using Content.Shared.Alert;
using Content.Shared.GameObjects.Components.Pulling;
using Content.Shared.GameObjects.EntitySystems;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Serialization;
namespace Content.Server.Alert.Click
{
///
/// Stop pulling something
///
[UsedImplicitly]
public class StopPulling : IAlertClick
{
public void ExposeData(ObjectSerializer serializer) { }
public void AlertClicked(ClickAlertEventArgs args)
{
EntitySystem
.Get()
.GetPulled(args.Player)?
.GetComponentOrNull()?
.TryStopPull();
}
}
}