using Content.Server.GameObjects.Components.Singularity; using Robust.Shared.GameObjects; namespace Content.Server.GameObjects.EntitySystems { public sealed class ContainmentFieldGeneratorSystem : EntitySystem { public override void Initialize() { base.Initialize(); SubscribeLocalEvent(BodyTypeChanged); } public override void Shutdown() { base.Shutdown(); UnsubscribeLocalEvent(); } private static void BodyTypeChanged( EntityUid uid, ContainmentFieldGeneratorComponent component, PhysicsBodyTypeChangedEvent args) { component.OnAnchoredChanged(); } } }