using System.Linq; using System.Numerics; using Content.Client.Administration.Systems; using Content.Shared.CCVar; using Content.Shared.Mind; using Robust.Client.Graphics; using Robust.Client.ResourceManagement; using Robust.Client.UserInterface; using Robust.Shared.Configuration; using Robust.Shared.Enums; using Robust.Shared.Prototypes; namespace Content.Client.Administration; internal sealed class AdminNameOverlay : Overlay { [Dependency] private readonly IConfigurationManager _config = default!; private readonly AdminSystem _system; private readonly IEntityManager _entityManager; private readonly IEyeManager _eyeManager; private readonly EntityLookupSystem _entityLookup; private readonly IUserInterfaceManager _userInterfaceManager; private readonly Font _font; //TODO make this adjustable via GUI private readonly ProtoId[] _filter = ["SoloAntagonist", "TeamAntagonist", "SiliconAntagonist", "FreeAgent"]; private readonly string _antagLabelClassic = Loc.GetString("admin-overlay-antag-classic"); private readonly Color _antagColorClassic = Color.OrangeRed; public AdminNameOverlay(AdminSystem system, IEntityManager entityManager, IEyeManager eyeManager, IResourceCache resourceCache, EntityLookupSystem entityLookup, IUserInterfaceManager userInterfaceManager) { IoCManager.InjectDependencies(this); _system = system; _entityManager = entityManager; _eyeManager = eyeManager; _entityLookup = entityLookup; _userInterfaceManager = userInterfaceManager; ZIndex = 200; _font = new VectorFont(resourceCache.GetResource("/Fonts/NotoSans/NotoSans-Regular.ttf"), 10); } public override OverlaySpace Space => OverlaySpace.ScreenSpace; protected override void Draw(in OverlayDrawArgs args) { var viewport = args.WorldAABB; //TODO make this adjustable via GUI var classic = _config.GetCVar(CCVars.AdminOverlayClassic); var playTime = _config.GetCVar(CCVars.AdminOverlayPlaytime); var startingJob = _config.GetCVar(CCVars.AdminOverlayStartingJob); foreach (var playerInfo in _system.PlayerList) { var entity = _entityManager.GetEntity(playerInfo.NetEntity); // Otherwise the entity can not exist yet if (entity == null || !_entityManager.EntityExists(entity)) { continue; } // if not on the same map, continue if (_entityManager.GetComponent(entity.Value).MapID != args.MapId) { continue; } var aabb = _entityLookup.GetWorldAABB(entity.Value); // if not on screen, continue if (!aabb.Intersects(in viewport)) { continue; } var uiScale = _userInterfaceManager.RootControl.UIScale; var lineoffset = new Vector2(0f, 14f) * uiScale; var screenCoordinates = _eyeManager.WorldToScreen(aabb.Center + new Angle(-_eyeManager.CurrentEye.Rotation).RotateVec( aabb.TopRight - aabb.Center)) + new Vector2(1f, 7f); var currentOffset = Vector2.Zero; args.ScreenHandle.DrawString(_font, screenCoordinates + currentOffset, playerInfo.Username, uiScale, playerInfo.Connected ? Color.Yellow : Color.White); currentOffset += lineoffset; args.ScreenHandle.DrawString(_font, screenCoordinates + currentOffset, playerInfo.CharacterName, uiScale, playerInfo.Connected ? Color.Aquamarine : Color.White); currentOffset += lineoffset; if (!string.IsNullOrEmpty(playerInfo.PlaytimeString) && playTime) { args.ScreenHandle.DrawString(_font, screenCoordinates + currentOffset, playerInfo.PlaytimeString, uiScale, playerInfo.Connected ? Color.Orange : Color.White); currentOffset += lineoffset; } if (!string.IsNullOrEmpty(playerInfo.StartingJob) && startingJob) { args.ScreenHandle.DrawString(_font, screenCoordinates + currentOffset, Loc.GetString(playerInfo.StartingJob), uiScale, playerInfo.Connected ? Color.GreenYellow : Color.White); currentOffset += lineoffset; } if (classic && playerInfo.Antag) { args.ScreenHandle.DrawString(_font, screenCoordinates + currentOffset, _antagLabelClassic, uiScale, Color.OrangeRed); currentOffset += lineoffset; } else if (!classic && _filter.Contains(playerInfo.RoleProto)) { var label = Loc.GetString(playerInfo.RoleProto.Name).ToUpper(); var color = playerInfo.RoleProto.Color; args.ScreenHandle.DrawString(_font, screenCoordinates + currentOffset, label, uiScale, color); currentOffset += lineoffset; } } } }