using Content.Server.UserInterface; using Robust.Server.GameObjects; using Robust.Shared.Audio; using Robust.Shared.Physics; using Robust.Shared.Physics.Components; using Robust.Shared.Player; using static Content.Shared.Disposal.Components.SharedDisposalRouterComponent; namespace Content.Server.Disposal.Tube.Components { [RegisterComponent] [Access(typeof(DisposalTubeSystem))] public sealed partial class DisposalRouterComponent : DisposalJunctionComponent { [DataField("tags")] public HashSet Tags = new(); [DataField("clickSound")] public SoundSpecifier ClickSound = new SoundPathSpecifier("/Audio/Machines/machine_switch.ogg"); } }