using System.Threading;
using Content.Shared.Actions.ActionTypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Dictionary;
namespace Content.Server.Magic;
///
/// Spellbooks for having an entity learn spells as long as they've read the book and it's in their hand.
///
[RegisterComponent]
public sealed class SpellbookComponent : Component
{
///
/// List of spells that this book has. This is a combination of the WorldSpells, EntitySpells, and InstantSpells.
///
[ViewVariables]
public readonly List Spells = new();
///
/// The three fields below is just used for initialization.
///
[DataField("worldSpells", customTypeSerializer: typeof(PrototypeIdDictionarySerializer))]
public readonly Dictionary WorldSpells = new();
[DataField("entitySpells", customTypeSerializer: typeof(PrototypeIdDictionarySerializer))]
public readonly Dictionary EntitySpells = new();
[DataField("instantSpells", customTypeSerializer: typeof(PrototypeIdDictionarySerializer))]
public readonly Dictionary InstantSpells = new();
[ViewVariables]
[DataField("learnTime")]
public float LearnTime = .75f;
public CancellationTokenSource? CancelToken;
}