using Robust.Shared.Audio; namespace Content.Server.Storage.Components { /// /// Allows locking/unlocking, with access determined by AccessReader /// [RegisterComponent] public sealed class LockComponent : Component { [ViewVariables(VVAccess.ReadWrite)] [DataField("locked")] public bool Locked { get; set; } = true; [ViewVariables(VVAccess.ReadWrite)] [DataField("lockOnClick")] public bool LockOnClick { get; set; } = false; [ViewVariables(VVAccess.ReadWrite)] [DataField("unlockingSound")] public SoundSpecifier UnlockSound { get; set; } = new SoundPathSpecifier("/Audio/Machines/door_lock_off.ogg"); [ViewVariables(VVAccess.ReadWrite)] [DataField("lockingSound")] public SoundSpecifier LockSound { get; set; } = new SoundPathSpecifier("/Audio/Machines/door_lock_on.ogg"); } }