using System.Linq;
using Content.Shared.Alert;
using Content.Shared.Buckle.Components;
using Content.Shared.DragDrop;
using Robust.Shared.Audio;
using Robust.Shared.Serialization;
namespace Content.Server.Buckle.Components
{
[RegisterComponent]
[ComponentReference(typeof(SharedStrapComponent))]
public sealed class StrapComponent : SharedStrapComponent
{
[Dependency] private readonly IEntityManager _entityManager = default!;
///
/// The angle in degrees to rotate the player by when they get strapped
///
[ViewVariables] [DataField("rotation")]
private int _rotation;
///
/// The size of the strap which is compared against when buckling entities
///
[ViewVariables] [DataField("size")] private int _size = 100;
private int _occupiedSize;
private bool _enabled = true;
///
/// If disabled, nothing can be buckled on this object, and it will unbuckle anything that's already buckled
///
public bool Enabled
{
get => _enabled;
set
{
_enabled = value;
if (_enabled == value) return;
RemoveAll();
}
}
///
/// You can specify the offset the entity will have after unbuckling.
///
[DataField("unbuckleOffset", required: false)]
public Vector2 UnbuckleOffset = Vector2.Zero;
///
/// The sound to be played when a mob is buckled
///
[ViewVariables]
[DataField("buckleSound")]
public SoundSpecifier BuckleSound { get; } = new SoundPathSpecifier("/Audio/Effects/buckle.ogg");
///
/// The sound to be played when a mob is unbuckled
///
[ViewVariables]
[DataField("unbuckleSound")]
public SoundSpecifier UnbuckleSound { get; } = new SoundPathSpecifier("/Audio/Effects/unbuckle.ogg");
///
/// ID of the alert to show when buckled
///
[ViewVariables]
[DataField("buckledAlertType")]
public AlertType BuckledAlertType { get; } = AlertType.Buckled;
///
/// The sum of the sizes of all the buckled entities in this strap
///
[ViewVariables]
public int OccupiedSize => _occupiedSize;
///
/// Checks if this strap has enough space for a new occupant.
///
/// The new occupant
/// true if there is enough space, false otherwise
public bool HasSpace(BuckleComponent buckle)
{
return OccupiedSize + buckle.Size <= _size;
}
///
/// DO NOT CALL THIS DIRECTLY.
/// Adds a buckled entity. Called from
///
/// The component to add
///
/// Whether or not to check if the strap has enough space
///
/// True if added, false otherwise
public bool TryAdd(BuckleComponent buckle, bool force = false)
{
if (!Enabled) return false;
if (!force && !HasSpace(buckle))
{
return false;
}
if (!BuckledEntities.Add(buckle.Owner))
{
return false;
}
_occupiedSize += buckle.Size;
if(_entityManager.TryGetComponent(buckle.Owner, out var appearanceComponent))
appearanceComponent.SetData(StrapVisuals.RotationAngle, _rotation);
// Update the visuals of the strap object
if (IoCManager.Resolve().TryGetComponent(Owner, out var appearance))
{
appearance.SetData("StrapState", true);
}
Dirty();
return true;
}
///
/// Removes a buckled entity.
/// Called from
///
/// The component to remove
public void Remove(BuckleComponent buckle)
{
if (BuckledEntities.Remove(buckle.Owner))
{
if (IoCManager.Resolve().TryGetComponent(Owner, out var appearance))
{
appearance.SetData("StrapState", false);
}
_occupiedSize -= buckle.Size;
Dirty();
}
}
protected override void OnRemove()
{
base.OnRemove();
RemoveAll();
}
public void RemoveAll()
{
var entManager = IoCManager.Resolve();
foreach (var entity in BuckledEntities.ToArray())
{
if (entManager.TryGetComponent(entity, out var buckle))
{
buckle.TryUnbuckle(entity, true);
}
}
BuckledEntities.Clear();
_occupiedSize = 0;
Dirty();
}
public override bool DragDropOn(DragDropEvent eventArgs)
{
var entManager = IoCManager.Resolve();
if (!entManager.TryGetComponent(eventArgs.Dragged, out BuckleComponent? buckleComponent)) return false;
return buckleComponent.TryBuckle(eventArgs.User, Owner);
}
}
}