using Content.Shared.Actions;
using Content.Shared.Actions.ActionTypes;
using Content.Shared.Storage;
using Robust.Shared.Audio;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Animals.Components;
///
/// This component handles animals which lay eggs (or some other item) on a timer, using up hunger to do so.
/// It also grants an action to players who are controlling these entities, allowing them to do it manually.
///
[RegisterComponent]
public sealed class EggLayerComponent : Component
{
[DataField("eggLayAction", customTypeSerializer: typeof(PrototypeIdSerializer))]
public string EggLayAction = "AnimalLayEgg";
[ViewVariables(VVAccess.ReadWrite)]
[DataField("hungerUsage")]
public float HungerUsage = 60f;
///
/// Minimum cooldown used for the automatic egg laying.
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField("eggLayCooldownMin")]
public float EggLayCooldownMin = 60f;
///
/// Maximum cooldown used for the automatic egg laying.
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField("eggLayCooldownMax")]
public float EggLayCooldownMax = 120f;
///
/// Set during component init.
///
[ViewVariables(VVAccess.ReadWrite)]
public float CurrentEggLayCooldown;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("eggSpawn", required: true)]
public List EggSpawn = default!;
[DataField("eggLaySound")]
public SoundSpecifier EggLaySound = new SoundPathSpecifier("/Audio/Effects/pop.ogg");
[DataField("accumulatedFrametime")]
public float AccumulatedFrametime;
}
public sealed class EggLayInstantActionEvent : InstantActionEvent {}