namespace Content.Shared.GameObjects { // Starting from 1000 to avoid crossover with engine. public static class ContentNetIDs { public const uint DAMAGEABLE = 1000; public const uint DESTRUCTIBLE = 1001; public const uint MAGAZINE_BARREL = 1002; public const uint HANDS = 1003; public const uint SOLUTION = 1004; public const uint STORAGE = 1005; public const uint INVENTORY = 1006; public const uint POWER_DEBUG_TOOL = 1007; // 1008 // 1009 public const uint RANGED_WEAPON = 1010; public const uint CAMERA_RECOIL = 1011; public const uint SOUND = 1012; public const uint ITEM = 1013; public const uint CLOTHING = 1014; public const uint ENTITYSTORAGE = 1015; public const uint LATHE = 1016; public const uint LATHE_DATABASE = 1017; public const uint MATERIAL_STORAGE = 1018; public const uint HAND_TELEPORTER = 1019; public const uint VENDING_MACHINE = 1020; public const uint PROTOLATHE_DATABASE = 1021; public const uint TECHNOLOGY_DATABASE = 1022; public const uint RESEARCH_CONSOLE = 1023; public const uint WIRES = 1024; public const uint COMBATMODE = 1025; public const uint STATUSEFFECTS = 1026; public const uint OVERLAYEFFECTS = 1027; public const uint STOMACH = 1028; public const uint ITEMCOOLDOWN = 1029; public const uint CARGO_ORDER_DATABASE = 1030; public const uint GALACTIC_MARKET = 1031; public const uint HUMANOID_APPEARANCE = 1032; public const uint INSTRUMENTS = 1033; public const uint WELDER = 1034; public const uint STACK = 1035; public const uint HANDHELD_LIGHT = 1036; public const uint PAPER = 1037; public const uint REAGENT_INJECTOR = 1038; public const uint GHOST = 1039; public const uint MICROWAVE = 1040; public const uint GRAVITY_GENERATOR = 1041; public const uint SURGERY = 1042; public const uint MULTITOOLS = 1043; public const uint PDA = 1044; public const uint PATHFINDER_DEBUG = 1045; public const uint AI_DEBUG = 1046; public const uint PLAYER_INPUT_MOVER = 1047; public const uint STUNNABLE = 1048; public const uint HUNGER = 1049; public const uint THIRST = 1050; public const uint FLASHABLE = 1051; public const uint BUCKLE = 1052; public const uint PROJECTILE = 1053; public const uint THROWN_ITEM = 1054; public const uint STRAP = 1055; // Net IDs for integration tests. public const uint PREDICTION_TEST = 10001; } }