using Robust.Shared.GameStates; namespace Content.Shared.Tests; /// /// Component that is used by integration tests to mark and easily find certain entities on a test map. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class TestMarkerComponent : Component { /// /// A string to keep multiple markers on the same map distinct. /// [DataField, AutoNetworkedField] public string Id = "marker"; }