using Robust.Shared.GameStates;
namespace Content.Shared.Tests;
///
/// Component that is used by integration tests to mark and easily find certain entities on a test map.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class TestMarkerComponent : Component
{
///
/// A string to keep multiple markers on the same map distinct.
///
[DataField, AutoNetworkedField]
public string Id = "marker";
}