using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Shared.Movement.Components;
///
/// Plays a sound whenever InputMover is running.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class MovementSoundComponent : Component
{
///
/// Sound to play when InputMover has inputs.
///
[DataField(required: true), AutoNetworkedField]
public SoundSpecifier? Sound;
[DataField, AutoNetworkedField]
public EntityUid? SoundEntity;
}