using Robust.Shared.GameStates; namespace Content.Shared.Movement.Components; /// /// Marker component given to the users of the if they are meant to collide with environment. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class ActiveLeaperComponent : Component { /// /// The duration to stun the owner on collide with environment. /// [DataField, AutoNetworkedField] public TimeSpan KnockdownDuration; }