using Robust.Shared.GameStates; namespace Content.Shared.Containers; /// /// This is used for a container that is exited when the entity inside of it moves. /// [RegisterComponent, NetworkedComponent] [Access(typeof(ExitContainerOnMoveSystem))] public sealed partial class ExitContainerOnMoveComponent : Component { [DataField, ViewVariables(VVAccess.ReadWrite)] public string ContainerId; }