using Content.Shared.NukeOps; using JetBrains.Annotations; using Robust.Client.GameObjects; using Robust.Shared.Timing; namespace Content.Client.NukeOps; [UsedImplicitly] public sealed class WarDeclaratorBoundUserInterface : BoundUserInterface { [ViewVariables] private WarDeclaratorWindow? _window; public WarDeclaratorBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey) {} protected override void Open() { base.Open(); _window = new WarDeclaratorWindow(); if (State != null) UpdateState(State); _window.OpenCentered(); _window.OnClose += Close; _window.OnActivated += OnWarDeclaratorActivated; } protected override void UpdateState(BoundUserInterfaceState state) { base.UpdateState(state); if (_window == null || state is not WarDeclaratorBoundUserInterfaceState cast) return; _window?.UpdateState(cast); } protected override void Dispose(bool disposing) { base.Dispose(disposing); if (disposing) _window?.Dispose(); } private void OnWarDeclaratorActivated(string message) { SendMessage(new WarDeclaratorActivateMessage(message)); } }