using Robust.Shared.GameObjects; namespace Content.Shared.Throwing { public class ThrowAttemptEvent : CancellableEntityEventArgs { public ThrowAttemptEvent(EntityUid uid) { Uid = uid; } public EntityUid Uid { get; } } /// /// Raised when we try to pushback an entity from throwing /// public sealed class ThrowPushbackAttemptEvent : CancellableEntityEventArgs {} }