using Robust.Shared.GameStates; namespace Content.Shared.Chemistry.Components; /// /// Denotes that there is a solution contained in this entity that can be /// easily dumped into (that is, completely removed from the dumping container /// into this one). Think pouring a container fully into this. /// [RegisterComponent, NetworkedComponent] public sealed partial class DumpableSolutionComponent : Component { /// /// Solution name that can be dumped into. /// [DataField] public string Solution = "default"; /// /// Whether the solution can be dumped into infinitely. /// /// Note that this is what makes the ChemMaster's buffer a stasis buffer as well! [DataField] public bool Unlimited = false; }