using Robust.Shared.GameStates;
namespace Content.Shared.Chemistry.Components;
///
/// Denotes a specific solution contained within this entity that can can be
/// easily "drained". This means things with taps/spigots, or easily poured
/// items.
///
[RegisterComponent, NetworkedComponent]
public sealed partial class DrainableSolutionComponent : Component
{
///
/// Solution name that can be drained.
///
[DataField]
public string Solution = "default";
///
/// The drain doafter time required to transfer reagents from the solution.
///
[DataField]
public TimeSpan DrainTime = TimeSpan.Zero;
}