using Robust.Shared.GameStates; namespace Content.Shared.Chemistry.Components; /// /// Denotes a specific solution contained within this entity that can can be /// easily "drained". This means things with taps/spigots, or easily poured /// items. /// [RegisterComponent, NetworkedComponent] public sealed partial class DrainableSolutionComponent : Component { /// /// Solution name that can be drained. /// [DataField] public string Solution = "default"; /// /// The drain doafter time required to transfer reagents from the solution. /// [DataField] public TimeSpan DrainTime = TimeSpan.Zero; }