using Content.Server.Antag; using Content.Server.GameTicking.Components; using Content.Server.GameTicking.Rules.Components; using Content.Server.GridPreloader; using Content.Server.Spawners.Components; using Content.Shared.Whitelist; using Robust.Server.GameObjects; using Robust.Server.Maps; using Robust.Shared.Map; using Robust.Shared.Prototypes; namespace Content.Server.GameTicking.Rules; public sealed class LoadMapRuleSystem : GameRuleSystem { [Dependency] private readonly IPrototypeManager _prototypeManager = default!; [Dependency] private readonly IMapManager _mapManager = default!; [Dependency] private readonly MapSystem _map = default!; [Dependency] private readonly MapLoaderSystem _mapLoader = default!; [Dependency] private readonly MetaDataSystem _metaData = default!; [Dependency] private readonly TransformSystem _transform = default!; [Dependency] private readonly GridPreloaderSystem _gridPreloader = default!; [Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnSelectLocation); SubscribeLocalEvent(OnGridSplit); } private void OnGridSplit(ref GridSplitEvent args) { var rule = QueryActiveRules(); while (rule.MoveNext(out _, out var mapComp, out _)) { if (!mapComp.MapGrids.Contains(args.Grid)) continue; mapComp.MapGrids.AddRange(args.NewGrids); break; } } protected override void Added(EntityUid uid, LoadMapRuleComponent comp, GameRuleComponent rule, GameRuleAddedEvent args) { if (comp.Map != null) return; // grid preloading needs map to init after moving it var mapUid = comp.PreloadedGrid != null ? _map.CreateMap(out var mapId, false) : _map.CreateMap(out mapId); _metaData.SetEntityName(mapUid, $"LoadMapRule destination for rule {ToPrettyString(uid)}"); comp.Map = mapId; if (comp.GameMap != null) { var gameMap = _prototypeManager.Index(comp.GameMap.Value); comp.MapGrids.AddRange(GameTicker.LoadGameMap(gameMap, comp.Map.Value, new MapLoadOptions())); } else if (comp.MapPath != null) { if (!_mapLoader.TryLoad(comp.Map.Value, comp.MapPath.Value.ToString(), out var roots, new MapLoadOptions { LoadMap = true })) { _mapManager.DeleteMap(mapId); return; } comp.MapGrids.AddRange(roots); } else if (comp.PreloadedGrid != null) { // TODO: If there are no preloaded grids left, any rule announcements will still go off! if (!_gridPreloader.TryGetPreloadedGrid(comp.PreloadedGrid.Value, out var loadedShuttle)) { _mapManager.DeleteMap(mapId); return; } _transform.SetParent(loadedShuttle.Value, mapUid); comp.MapGrids.Add(loadedShuttle.Value); _map.InitializeMap(mapId); } else { Log.Error($"No valid map prototype or map path associated with the rule {ToPrettyString(uid)}"); } } private void OnSelectLocation(Entity ent, ref AntagSelectLocationEvent args) { var query = EntityQueryEnumerator(); while (query.MoveNext(out var uid, out _, out var xform)) { if (xform.MapID != ent.Comp.Map) continue; if (xform.GridUid == null || !ent.Comp.MapGrids.Contains(xform.GridUid.Value)) continue; if (_whitelistSystem.IsWhitelistFail(ent.Comp.SpawnerWhitelist, uid)) continue; args.Coordinates.Add(_transform.GetMapCoordinates(xform)); } } }