using Content.Shared.Administration; using Content.Shared.Follower; using Robust.Shared.Console; using Robust.Shared.Enums; namespace Content.Server.Administration.Commands; [AdminCommand(AdminFlags.Admin)] public sealed class FollowCommand : LocalizedEntityCommands { [Dependency] private readonly FollowerSystem _followerSystem = default!; public override string Command => "follow"; public override void Execute(IConsoleShell shell, string argStr, string[] args) { if (shell.Player is not { } player) { shell.WriteError(Loc.GetString("shell-cannot-run-command-from-server")); return; } if (args.Length != 1) { shell.WriteError(Loc.GetString("shell-need-exactly-one-argument")); return; } if (player.Status != SessionStatus.InGame || player.AttachedEntity is not { Valid: true } playerEntity) { shell.WriteError(Loc.GetString("shell-must-be-attached-to-entity")); return; } if (NetEntity.TryParse(args[0], out var uidNet) && EntityManager.TryGetEntity(uidNet, out var uid)) _followerSystem.StartFollowingEntity(playerEntity, uid.Value); } }