namespace Content.Client.Inventory; /// /// A character UI which shows items the user has equipped within his inventory /// [RegisterComponent] [Access(typeof(ClientInventorySystem))] public sealed partial class InventorySlotsComponent : Component { [ViewVariables] public readonly Dictionary SlotData = new (); /// /// Data about the current layers that have been added to the players sprite due to the items in each equipment slot. /// [ViewVariables] [Access(typeof(ClientInventorySystem), Other = AccessPermissions.ReadWriteExecute)] // FIXME Friends public readonly Dictionary> VisualLayerKeys = new(); }