using System.Numerics;
using Content.Shared.Shuttles.BUIStates;
using Content.Shared.Shuttles.Components;
using Content.Shared.Shuttles.Systems;
using JetBrains.Annotations;
using Robust.Client.AutoGenerated;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Collections;
using Robust.Shared.Input;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Utility;
namespace Content.Client.Shuttles.UI;
[GenerateTypedNameReferences]
public sealed partial class ShuttleNavControl : BaseShuttleControl
{
[Dependency] private readonly IMapManager _mapManager = default!;
private readonly SharedShuttleSystem _shuttles;
private readonly SharedTransformSystem _transform;
///
/// Used to transform all of the radar objects. Typically is a shuttle console parented to a grid.
///
private EntityCoordinates? _coordinates;
private Angle? _rotation;
private Dictionary> _docks = new();
public bool ShowIFF { get; set; } = true;
public bool ShowDocks { get; set; } = true;
///
/// Raised if the user left-clicks on the radar control with the relevant entitycoordinates.
///
public Action? OnRadarClick;
private List> _grids = new();
public ShuttleNavControl() : base(64f, 256f, 256f)
{
RobustXamlLoader.Load(this);
_shuttles = EntManager.System();
_transform = EntManager.System();
}
public void SetMatrix(EntityCoordinates? coordinates, Angle? angle)
{
_coordinates = coordinates;
_rotation = angle;
}
protected override void KeyBindUp(GUIBoundKeyEventArgs args)
{
base.KeyBindUp(args);
if (_coordinates == null || _rotation == null || args.Function != EngineKeyFunctions.UIClick ||
OnRadarClick == null)
{
return;
}
var a = InverseScalePosition(args.RelativePosition);
var relativeWorldPos = new Vector2(a.X, -a.Y);
relativeWorldPos = _rotation.Value.RotateVec(relativeWorldPos);
var coords = _coordinates.Value.Offset(relativeWorldPos);
OnRadarClick?.Invoke(coords);
}
///
/// Gets the entitycoordinates of where the mouseposition is, relative to the control.
///
[PublicAPI]
public EntityCoordinates GetMouseCoordinates(ScreenCoordinates screen)
{
if (_coordinates == null || _rotation == null)
{
return EntityCoordinates.Invalid;
}
var pos = screen.Position / UIScale - GlobalPosition;
var a = InverseScalePosition(pos);
var relativeWorldPos = new Vector2(a.X, -a.Y);
relativeWorldPos = _rotation.Value.RotateVec(relativeWorldPos);
var coords = _coordinates.Value.Offset(relativeWorldPos);
return coords;
}
public void UpdateState(NavInterfaceState state)
{
SetMatrix(EntManager.GetCoordinates(state.Coordinates), state.Angle);
WorldMaxRange = state.MaxRange;
if (WorldMaxRange < WorldRange)
{
ActualRadarRange = WorldMaxRange;
}
if (WorldMaxRange < WorldMinRange)
WorldMinRange = WorldMaxRange;
ActualRadarRange = Math.Clamp(ActualRadarRange, WorldMinRange, WorldMaxRange);
_docks = state.Docks;
}
protected override void Draw(DrawingHandleScreen handle)
{
base.Draw(handle);
DrawBacking(handle);
DrawCircles(handle);
// No data
if (_coordinates == null || _rotation == null)
{
return;
}
var xformQuery = EntManager.GetEntityQuery();
var fixturesQuery = EntManager.GetEntityQuery();
var bodyQuery = EntManager.GetEntityQuery();
if (!xformQuery.TryGetComponent(_coordinates.Value.EntityId, out var xform)
|| xform.MapID == MapId.Nullspace)
{
return;
}
var mapPos = _transform.ToMapCoordinates(_coordinates.Value);
var offset = _coordinates.Value.Position;
var posMatrix = Matrix3.CreateTransform(offset, _rotation.Value);
var (_, ourEntRot, ourEntMatrix) = _transform.GetWorldPositionRotationMatrix(_coordinates.Value.EntityId);
Matrix3.Multiply(posMatrix, ourEntMatrix, out var ourWorldMatrix);
var ourWorldMatrixInvert = ourWorldMatrix.Invert();
// Draw our grid in detail
var ourGridId = xform.GridUid;
if (EntManager.TryGetComponent(ourGridId, out var ourGrid) &&
fixturesQuery.HasComponent(ourGridId.Value))
{
var ourGridMatrix = _transform.GetWorldMatrix(ourGridId.Value);
Matrix3.Multiply(in ourGridMatrix, in ourWorldMatrixInvert, out var matrix);
var color = _shuttles.GetIFFColor(ourGridId.Value, self: true);
DrawGrid(handle, matrix, (ourGridId.Value, ourGrid), color);
DrawDocks(handle, ourGridId.Value, matrix);
}
var invertedPosition = _coordinates.Value.Position - offset;
invertedPosition.Y = -invertedPosition.Y;
// Don't need to transform the InvWorldMatrix again as it's already offset to its position.
// Draw radar position on the station
var radarPos = invertedPosition;
const float radarVertRadius = 2f;
var radarPosVerts = new Vector2[]
{
ScalePosition(radarPos + new Vector2(0f, -radarVertRadius)),
ScalePosition(radarPos + new Vector2(radarVertRadius / 2f, 0f)),
ScalePosition(radarPos + new Vector2(0f, radarVertRadius)),
ScalePosition(radarPos + new Vector2(radarVertRadius / -2f, 0f)),
};
handle.DrawPrimitives(DrawPrimitiveTopology.TriangleFan, radarPosVerts, Color.Lime);
var rot = ourEntRot + _rotation.Value;
var viewBounds = new Box2Rotated(new Box2(-WorldRange, -WorldRange, WorldRange, WorldRange).Translated(mapPos.Position), rot, mapPos.Position);
var viewAABB = viewBounds.CalcBoundingBox();
_grids.Clear();
_mapManager.FindGridsIntersecting(xform.MapID, new Box2(mapPos.Position - MaxRadarRangeVector, mapPos.Position + MaxRadarRangeVector), ref _grids, approx: true, includeMap: false);
// Draw other grids... differently
foreach (var grid in _grids)
{
var gUid = grid.Owner;
if (gUid == ourGridId || !fixturesQuery.HasComponent(gUid))
continue;
var gridBody = bodyQuery.GetComponent(gUid);
EntManager.TryGetComponent(gUid, out var iff);
if (!_shuttles.CanDraw(gUid, gridBody, iff))
continue;
var gridMatrix = _transform.GetWorldMatrix(gUid);
Matrix3.Multiply(in gridMatrix, in ourWorldMatrixInvert, out var matty);
var color = _shuttles.GetIFFColor(grid, self: false, iff);
// Others default:
// Color.FromHex("#FFC000FF")
// Hostile default: Color.Firebrick
var labelName = _shuttles.GetIFFLabel(grid, self: false, iff);
if (ShowIFF &&
labelName != null)
{
var gridBounds = grid.Comp.LocalAABB;
var gridCentre = matty.Transform(gridBody.LocalCenter);
gridCentre.Y = -gridCentre.Y;
var distance = gridCentre.Length();
var labelText = Loc.GetString("shuttle-console-iff-label", ("name", labelName),
("distance", $"{distance:0.0}"));
var labelDimensions = handle.GetDimensions(Font, labelText, UIScale);
// y-offset the control to always render below the grid (vertically)
var yOffset = Math.Max(gridBounds.Height, gridBounds.Width) * MinimapScale / 1.8f / UIScale;
// The actual position in the UI. We offset the matrix position to render it off by half its width
// plus by the offset.
var uiPosition = ScalePosition(gridCentre) / UIScale - new Vector2(labelDimensions.X / 2f, -yOffset);
// Look this is uggo so feel free to cleanup. We just need to clamp the UI position to within the viewport.
uiPosition = new Vector2(Math.Clamp(uiPosition.X, 0f, Width - labelDimensions.X),
Math.Clamp(uiPosition.Y, 0f, Height - labelDimensions.Y));
handle.DrawString(Font, uiPosition, labelText, color);
}
// Detailed view
var gridAABB = gridMatrix.TransformBox(grid.Comp.LocalAABB);
// Skip drawing if it's out of range.
if (!gridAABB.Intersects(viewAABB))
continue;
DrawGrid(handle, matty, grid, color);
DrawDocks(handle, gUid, matty);
}
}
private void DrawDocks(DrawingHandleScreen handle, EntityUid uid, Matrix3 matrix)
{
if (!ShowDocks)
return;
const float DockScale = 0.6f;
var nent = EntManager.GetNetEntity(uid);
if (_docks.TryGetValue(nent, out var docks))
{
foreach (var state in docks)
{
var position = state.Coordinates.Position;
var uiPosition = matrix.Transform(position);
if (uiPosition.Length() > (WorldRange * 2f) - DockScale)
continue;
var color = Color.ToSrgb(Color.Magenta);
var verts = new[]
{
matrix.Transform(position + new Vector2(-DockScale, -DockScale)),
matrix.Transform(position + new Vector2(DockScale, -DockScale)),
matrix.Transform(position + new Vector2(DockScale, DockScale)),
matrix.Transform(position + new Vector2(-DockScale, DockScale)),
};
for (var i = 0; i < verts.Length; i++)
{
var vert = verts[i];
vert.Y = -vert.Y;
verts[i] = ScalePosition(vert);
}
handle.DrawPrimitives(DrawPrimitiveTopology.TriangleFan, verts, color.WithAlpha(0.8f));
handle.DrawPrimitives(DrawPrimitiveTopology.LineStrip, verts, color);
}
}
}
private Vector2 InverseScalePosition(Vector2 value)
{
return (value - MidPointVector) / MinimapScale;
}
}