using Content.Shared.StatusIcon; using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared.Mindshield.Components; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class FakeMindShieldComponent : Component { /// /// The state of the Fake mindshield, if true the owning entity will display a mindshield effect on their job icon /// [DataField, AutoNetworkedField] public bool IsEnabled { get; set; } = false; /// /// The Security status icon displayed to the security officer. Should be a duplicate of the one the mindshield uses since it's spoofing that /// [DataField, AutoNetworkedField] public ProtoId MindShieldStatusIcon = "MindShieldIcon"; }