using Content.Shared.StatusIcon;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Mindshield.Components;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class FakeMindShieldComponent : Component
{
///
/// The state of the Fake mindshield, if true the owning entity will display a mindshield effect on their job icon
///
[DataField, AutoNetworkedField]
public bool IsEnabled { get; set; } = false;
///
/// The Security status icon displayed to the security officer. Should be a duplicate of the one the mindshield uses since it's spoofing that
///
[DataField, AutoNetworkedField]
public ProtoId MindShieldStatusIcon = "MindShieldIcon";
}