using Content.Shared.GameObjects.Components.Mobs.Speech;
using Content.Shared.GameObjects.EntitySystems.EffectBlocker;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Shared.GameObjects.EntitySystems.ActionBlocker
{
///
/// Utility methods to check if a specific entity is allowed to perform an action.
/// For effects see
///
[UsedImplicitly]
public class ActionBlockerSystem : EntitySystem
{
public static bool CanMove(IEntity entity)
{
var canMove = true;
foreach (var blocker in entity.GetAllComponents())
{
canMove &= blocker.CanMove(); // Sets var to false if false
}
return canMove;
}
public static bool CanInteract(IEntity entity)
{
var canInteract = true;
foreach (var blocker in entity.GetAllComponents())
{
canInteract &= blocker.CanInteract();
}
return canInteract;
}
public static bool CanUse(IEntity entity)
{
var canUse = true;
foreach (var blocker in entity.GetAllComponents())
{
canUse &= blocker.CanUse();
}
return canUse;
}
public static bool CanThrow(IEntity entity)
{
var canThrow = true;
foreach (var blocker in entity.GetAllComponents())
{
canThrow &= blocker.CanThrow();
}
return canThrow;
}
public static bool CanSpeak(IEntity entity)
{
if (!entity.HasComponent())
return false;
var canSpeak = true;
foreach (var blocker in entity.GetAllComponents())
{
canSpeak &= blocker.CanSpeak();
}
return canSpeak;
}
public static bool CanDrop(IEntity entity)
{
var canDrop = true;
foreach (var blocker in entity.GetAllComponents())
{
canDrop &= blocker.CanDrop();
}
return canDrop;
}
public static bool CanPickup(IEntity entity)
{
var canPickup = true;
foreach (var blocker in entity.GetAllComponents())
{
canPickup &= blocker.CanPickup();
}
return canPickup;
}
public static bool CanEmote(IEntity entity)
{
if (!entity.HasComponent())
return false;
var canEmote = true;
foreach (var blocker in entity.GetAllComponents())
{
canEmote &= blocker.CanEmote();
}
return canEmote;
}
public static bool CanAttack(IEntity entity)
{
var canAttack = true;
foreach (var blocker in entity.GetAllComponents())
{
canAttack &= blocker.CanAttack();
}
return canAttack;
}
public static bool CanEquip(IEntity entity)
{
var canEquip = true;
foreach (var blocker in entity.GetAllComponents())
{
canEquip &= blocker.CanEquip();
}
return canEquip;
}
public static bool CanUnequip(IEntity entity)
{
var canUnequip = true;
foreach (var blocker in entity.GetAllComponents())
{
canUnequip &= blocker.CanUnequip();
}
return canUnequip;
}
public static bool CanChangeDirection(IEntity entity)
{
var canChangeDirection = true;
foreach (var blocker in entity.GetAllComponents())
{
canChangeDirection &= blocker.CanChangeDirection();
}
return canChangeDirection;
}
public static bool CanShiver(IEntity entity)
{
var canShiver = true;
foreach (var component in entity.GetAllComponents())
{
canShiver &= component.CanShiver();
}
return canShiver;
}
public static bool CanSweat(IEntity entity)
{
var canSweat = true;
foreach (var component in entity.GetAllComponents())
{
canSweat &= component.CanSweat();
}
return canSweat;
}
}
}