using System; using Robust.Shared.GameObjects; using Robust.Shared.Serialization; namespace Content.Shared.GameObjects.Components.Nutrition { public abstract class SharedFoodContainerComponent : Component { } [NetSerializable, Serializable] public enum FoodContainerVisualMode { /// /// Discrete: 50 eggs in a carton -> down to 25, will show 12/12 until it gets below max /// Rounded: 50 eggs in a carton -> down to 25, will round it to 6 of 12 /// Discrete, Rounded, } [NetSerializable, Serializable] public enum FoodContainerVisuals { Capacity, Current, } }