using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Body.Part.Property
{
///
/// Defines the length of a .
///
[RegisterComponent]
public class ExtensionComponent : BodyPartPropertyComponent
{
public override string Name => "Extension";
///
/// Current distance in tiles.
///
public float Distance { get; set; }
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(this, e => e.Distance, "distance", 3f);
}
}
}