using System; using Robust.Shared.Serialization; namespace Content.Shared.GameObjects.Components.Atmos { [Serializable, NetSerializable] public enum PumpVisuals { VisualState } [Serializable, NetSerializable] public class PumpVisualState { public readonly PipeDirection InletDirection; public readonly PipeDirection OutletDirection; public readonly bool PumpEnabled; public PumpVisualState(PipeDirection inletDirection, PipeDirection outletDirection, bool pumpEnabled) { InletDirection = inletDirection; OutletDirection = outletDirection; PumpEnabled = pumpEnabled; } } }