using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Map; using System; using System.Collections.Generic; using System.Text; namespace Content.Server.Interfaces { /// /// Interface for objects such as radios meant to have an effect when speech is /// heard. Requires component reference. /// public interface IListen : IComponent { int ListenRange { get; } bool CanListen(string message, IEntity source); void Listen(string message, IEntity speaker); } }