#nullable enable
using Content.Server.GameObjects.Components.Power.PowerNetComponents;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
{
///
/// Responsible for updating solar control consoles.
///
[UsedImplicitly]
internal sealed class PowerSolarControlConsoleSystem : EntitySystem
{
///
/// Timer used to avoid updating the UI state every frame (which would be overkill)
///
private float _updateTimer;
public override void Update(float frameTime)
{
_updateTimer += frameTime;
if (_updateTimer >= 1)
{
_updateTimer -= 1;
foreach (var component in ComponentManager.EntityQuery(true))
{
component.UpdateUIState();
}
}
}
}
}