#nullable enable using Content.Server.GameObjects.Components; using Content.Server.GameObjects.Components.GUI; using Content.Server.GameObjects.Components.Items.Storage; using Content.Server.GameObjects.Components.Mobs; using Content.Server.GameObjects.Components.Movement; using Content.Server.GameObjects.Components.Sound; using Content.Shared.Audio; using Content.Shared.GameObjects.Components.Inventory; using Content.Shared.GameObjects.Components.Movement; using Content.Shared.GameObjects.EntitySystems; using Content.Shared.Maps; using Content.Shared.Physics; using JetBrains.Annotations; using Robust.Server.GameObjects; using Robust.Server.GameObjects.EntitySystems; using Robust.Server.Interfaces.GameObjects; using Robust.Server.Interfaces.Timing; using Robust.Shared.GameObjects.Components; using Robust.Shared.GameObjects.Components.Transform; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.Map; using Robust.Shared.Interfaces.Random; using Robust.Shared.IoC; using Robust.Shared.Log; using Robust.Shared.Map; using Robust.Shared.Prototypes; using Robust.Shared.Random; namespace Content.Server.GameObjects.EntitySystems { [UsedImplicitly] internal class MoverSystem : SharedMoverSystem { [Dependency] private readonly IPrototypeManager _prototypeManager = default!; [Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!; [Dependency] private readonly IMapManager _mapManager = default!; [Dependency] private readonly IRobustRandom _robustRandom = default!; private AudioSystem _audioSystem = default!; private const float StepSoundMoveDistanceRunning = 2; private const float StepSoundMoveDistanceWalking = 1.5f; /// public override void Initialize() { base.Initialize(); SubscribeLocalEvent(PlayerDetached); _audioSystem = EntitySystemManager.GetEntitySystem(); UpdatesBefore.Add(typeof(PhysicsSystem)); } public override void Update(float frameTime) { foreach (var (moverComponent, collidableComponent) in EntityManager.ComponentManager .EntityQuery(false)) { var entity = moverComponent.Owner; UpdateKinematics(entity.Transform, moverComponent, collidableComponent); } } private void PlayerDetached(PlayerDetachedSystemMessage ev) { if (ev.Entity.TryGetComponent(out IPhysicsComponent? physics) && physics.TryGetController(out MoverController controller) && !ev.Entity.IsWeightless()) { controller.StopMoving(); } } protected override void HandleFootsteps(IMoverComponent mover) { var transform = mover.Owner.Transform; // Handle footsteps. if (_mapManager.GridExists(mover.LastPosition.GetGridId(EntityManager))) { // Can happen when teleporting between grids. if (!transform.Coordinates.TryDistance(EntityManager, mover.LastPosition, out var distance)) { mover.LastPosition = transform.Coordinates; return; } mover.StepSoundDistance += distance; } mover.LastPosition = transform.Coordinates; float distanceNeeded; if (mover.Sprinting) { distanceNeeded = StepSoundMoveDistanceRunning; } else { distanceNeeded = StepSoundMoveDistanceWalking; } if (mover.StepSoundDistance > distanceNeeded) { mover.StepSoundDistance = 0; if (!mover.Owner.HasComponent()) { return; } if (mover.Owner.TryGetComponent(out var inventory) && inventory.TryGetSlotItem(EquipmentSlotDefines.Slots.SHOES, out var item) && item.Owner.TryGetComponent(out var modifier)) { modifier.PlayFootstep(); } else { PlayFootstepSound(transform.Coordinates); } } } private void PlayFootstepSound(EntityCoordinates coordinates) { // Step one: figure out sound collection prototype. var grid = _mapManager.GetGrid(coordinates.GetGridId(EntityManager)); var tile = grid.GetTileRef(coordinates); // If the coordinates have a FootstepModifier component // i.e. component that emit sound on footsteps emit that sound string? soundCollectionName = null; foreach (var maybeFootstep in grid.GetSnapGridCell(tile.GridIndices, SnapGridOffset.Center)) { if (maybeFootstep.Owner.TryGetComponent(out FootstepModifierComponent? footstep)) { soundCollectionName = footstep._soundCollectionName; break; } } // if there is no FootstepModifierComponent, determine sound based on tiles if (soundCollectionName == null) { // Walking on a tile. var def = (ContentTileDefinition) _tileDefinitionManager[tile.Tile.TypeId]; if (def.FootstepSounds == null) { // Nothing to play, oh well. return; } soundCollectionName = def.FootstepSounds; } // Ok well we know the position of the try { var soundCollection = _prototypeManager.Index(soundCollectionName); var file = _robustRandom.Pick(soundCollection.PickFiles); _audioSystem.PlayAtCoords(file, coordinates); } catch (UnknownPrototypeException) { // Shouldn't crash over a sound Logger.ErrorS("sound", $"Unable to find sound collection for {soundCollectionName}"); } } } }