using Content.Server.GameObjects.Components.Interactable; using JetBrains.Annotations; using Robust.Shared.GameObjects.Systems; namespace Content.Server.GameObjects.EntitySystems { [UsedImplicitly] public class ExpendableLightSystem : EntitySystem { public override void Update(float frameTime) { foreach (var light in ComponentManager.EntityQuery(true)) { light.Update(frameTime); } } } }