#nullable enable
using Content.Shared.GameObjects.Components.Mobs.Speech;
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Mobs.Speech
{
internal interface IAccentComponent
{
///
/// Transforms a message with the given Accent
///
/// The spoken message
/// The message after the transformation
public string Accentuate(string message);
}
}