#nullable enable using Content.Shared.GameObjects.Components.Mobs.Speech; using Content.Shared.GameObjects.EntitySystems.ActionBlocker; using Robust.Shared.GameObjects; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Serialization; namespace Content.Server.GameObjects.Components.Mobs.Speech { internal interface IAccentComponent { /// /// Transforms a message with the given Accent /// /// The spoken message /// The message after the transformation public string Accentuate(string message); } }