using Content.Server.GameObjects.Components.Destructible.Thresholds; using Robust.Shared.GameObjects; namespace Content.Server.GameObjects.Components.Destructible { public class DestructibleThresholdReachedMessage : ComponentMessage { public DestructibleThresholdReachedMessage(DestructibleComponent parent, Threshold threshold) { Parent = parent; Threshold = threshold; } public DestructibleComponent Parent { get; } public Threshold Threshold { get; } } }